AI Insights · Timothy · July 2023
Top 5 Boxing Games on iOS in Latin America: Q2 2023 Performance
Discover the performance trends of the top 5 boxing games on iOS in Latin America during Q2 2023, including download rates, revenue, and active user metrics.
The second quarter of 2023 saw notable trends in the performance of the top 5 boxing games on iOS in Latin America. Here's a detailed look at the weekly downloads, revenue, and active user trends for these popular titles.
Boxing Star: Real Boxing Fight experienced a varied performance throughout the quarter. Weekly revenue fluctuated, peaking at around $1.4K in early May and maintaining a range of approximately $700 to $1.2K in most weeks. Weekly downloads saw a peak of 1.1K in early May but dipped to around 500-700 towards the end of June. Active users showed a slight decline from 3.4K in early April to around 2.9K by the end of June.
Real Boxing 2 had a strong quarter with consistent growth. Weekly revenue showed a significant increase, peaking at $802 in the last week of June. Downloads followed an upward trend, starting at 4.7K at the end of March and reaching over 10.7K by the end of June. Active users also increased substantially, from 8.4K in late March to around 15.2K by the end of June.
WWE Mayhem showed mixed results. The highest weekly revenue was approximately $436 in early May, with other weeks mostly under $300. Downloads were highest at 952 in early April but declined to around 200-300 towards the end of June. Active users decreased from 1.8K in early April to about 913 by the end of June.
EA SPORTS™ UFC® 2 had a relatively stable performance. Weekly revenue ranged between $91 and $304, with a notable peak in late April. Downloads were strong, starting at 4.4K in late March and peaking at 7.6K in early May. Active users remained fairly stable, fluctuating between 14K and 21K throughout the quarter.
Real Boxing: KO Fight Club had a steady quarter with modest performance. Weekly revenue ranged from $136 to $185, with slight fluctuations. Downloads peaked at 807 in early May but dropped to around 300-500 towards the end of the quarter. Active users showed a slight increase from 961 in late March to around 1.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower’s website.